MTB Zone Bikepark Geisskopf: North Shore, Blocky Rock Gardens and the Most Varied Hillside in Germany
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The plan was half a day as a stopover on the way to the Alps. What it turned into was a full day plus an overnight stay — because on one single, manageable hillside the Geisskopf packs in a variety I haven't seen anywhere else. A guide to 16 runs between North Shore timber, blocky rock gardens and a brand-new flowline.
The Geisskopf was only ever in the diary as a stopover. From Špičák in the Czech Republic it's less than half an hour across the border, and the plan was: grab a few runs in the morning, push on towards Austria at lunchtime. What came of it was a full day, a night on the pitch, and the firm intention to schedule two days next time.
The reason is simple: I've seen a fair few parks by now, but the variety on offer here, on this comparatively small hillside, is hard to match. From North Shore timber through blocky natural trails to a freshly built flowline, it's all there — and not as a token version either, but properly built in every case.
Bikepark Geisskopf at a Glance
| Info | Details |
|---|---|
| Location | Bischofsmais / Unterbreitenau, Bavarian Forest, Lower Bavaria |
| Opened | 11 June 1999 — Europe's first complete facility planned as a bike park |
| Founder | Diddie Schneider (MTB and BMX pioneer, trail builder) |
| Operator | MTB ZONE Bikeparks (like Winterberg and Willingen) |
| Lift | 6-seater chairlift with bike carriers for 3 bikes each, brisk |
| Trails | 16 official runs, approx. 20 km total length |
| Opening hours | 9:00 – 16:45, last ride up 16:30 |
| Opening days | Regularly Wed – Sun, plus public holidays and school holidays |
| Gravity Card | Yes — one of the 32 parks on the 2026 card |
| Special feature | Birthplace of European North Shore (first Evil Eye 1999) |
| Pitch | Right at the park, €10 / night, QR check-in, showers |
| Website | mtbzone-bikepark.com/geisskopf |
The History: Where the Bike Park Was Invented
On 11 June 1999 the bike park at the Geisskopf opened — back then under the name BMW Bikepark, with the carmaker as title sponsor, which also ran staff incentives here. It was founded by Diddie Schneider, trail builder and pioneer of the German MTB and BMX scene, who has now been planning and building trails for something like four decades.
It started small and hard: two runs, one downhill and one freeride, both clearly aimed at specialists. There was no sign yet of today's variety. What set the Geisskopf apart from the start, though, was the underlying idea — Schneider's line on it is still the park's guiding principle today:
"A bike park should be a place where as many different riders as possible have fun, not just specialists."
Also in 1999 came the first "Evil Eye" trail, built with adidas eyewear as partner. That made the Geisskopf one of the very first parks in Europe to offer rideable wooden features — the foundation stone for North Shore building in Europe. Today's Merida Timber Coaster is the direct descendant of that trail. So the timber you ride here has a pedigree.
Later came a second pioneering achievement: Germany's first Flow Country Trail was built here by Schneider, and in 2016 the Uphill Flow became the world's first climbing trail designed specifically for e-mountain bikes.
Is the Geisskopf Europe's Oldest Bike Park?
You read that claim often, and it's true — but it depends on the definition. Because before that there were already mountains in Europe where you took a lift up and blasted a piste back down.
Todtnau in the Black Forest opened as early as 1996, three years before the Geisskopf. Back then, though, Todtnau was exactly that — one single, raw downhill race track for specialists. And at its core that's what it has remained. In France, Le Pleney in Morzine appeared in 1997 as one of the continent's first lift-served descents.
The difference lies in the concept. Todtnau has Germany's oldest downhill track. The Geisskopf was Europe's first complete facility planned and built as a bike park: Diddie Schneider was the first to realise an overall concept here, consisting of several purpose-built trails of varying difficulty, plus a practice area and an infrastructure deliberately aimed at the broad mass of riders rather than racers.
That's the real achievement — and it counts for more than any date: not one trail, but a park as an idea. Exactly what we understand by the word today was invented here.
How seriously the park takes that breadth is shown by a survey from world of mtb: at the Geisskopf the runs split 30% easy, 30% intermediate, 30% advanced and 10% expert. The international average is 15 / 32 / 38 / 15 — so the Geisskopf is deliberately built to be more accessible than average, without skimping at the top end.
Since 2024 the park has been over 25 years old. For a trade that didn't exist back then, that's a statement.
The Area: Small in Footprint, Huge in Offering
What defines the Geisskopf today is the density. Everything starts at the top station, everything ends at the bottom. No long transfers, no waiting between sectors. And at the top you get the choice every time between flow, timber, jumps and properly blocky natural terrain — on the same mountain, within a few hundred metres.
A word on how rough it is: the Geisskopf deliberately serves both ends. On one side you've got the Flow Country Trail, Flow Country II and the Jump Line — classic bike-park "motorways", wide, smooth and predictable, where you can rack up the kilometres without any nasty surprises. On the other side there's a whole set of rocky, natural runs: Timber Coaster, Mallet, Transformers, Secret Trail, Downhill and the natural trails on the back side. There's loose rock sitting in the line there, and decent travel does you good. Spend a day mostly on that side and you'll feel it in your hands, forearms and neck by the evening.
That span is exactly the point: you can have a relaxed flow day here or get properly taken apart — on the same mountain, on the same lift ticket.
Lift & Tickets
A 6-seater chairlift takes you up, fitted with the modern bike carriers on the front that hold three bikes each. Loading and unloading is quick, the lift moves briskly, and so the turnaround times stay pleasantly short. You're back up top in no time.
It's open from 9:00 to 16:45, last ride up at 16:30. Important for planning: the park is regularly open Wednesday to Sunday, plus public holidays and during school holidays. Monday and Tuesday are normally rest days outside the holidays — with exceptions. I was there on a Monday, 20 July, and the park was open as usual. Even so, it's always worth a look at the website or the Instagram channel before you set off, because short-notice changes after heavy rain or during events go up there too.
The Geisskopf is a Gravity Card area — with the card you ride without paying an extra daily rate. For 2026 the card covers 32 parks across Europe and runs from the start of April to the start of November.
At the park there's a bike shop, rental, workshop and a bike school.
The Trails at a Glance
| Trail | Length | Vertical drop | Character | Ridden |
|---|---|---|---|---|
| Flow Country Trail | 2 km | −211 m | The classic: flowing, family-friendly, ideal to warm up | ✓ |
| Flow Country Trail II | approx. 4 km | — | New flowline: tight turns, a jump line at the end | ✓ |
| Merida Timber Coaster | 827 m | −138 m | North Shore timber meets rough rock garden — the classic | ✓ |
| Evil Eye 2.0 / You Go First | 629 m | −118 m | Elevated skinny North Shore, unique in Germany | ✓ |
| Mallet-Trail (Freeride) | 1 km | −214 m | Red, blocky and rocky — not a jump trail | ✓ |
| Transformers | 502 m | −88 m | Roots and rock gardens, enduro style | ✓ |
| Jump Line | 657 m | −89 m | Short, doable tables, nicely shaped | ✓ |
| Downhill | 1 km | −238 m | Black: gaps, little run-out, demanding | ✓ |
| Secret Trail | 800 m | −132 m | Black: hard, rocky, big rock features | ✓ |
| Enduro 1 | 2 km | −203 m | Natural, small jumps, with a skinny feature | ✓ |
| Enduro 2 | 2 km | −234 m | Pure enduro, lets you run it fast | ✓ |
| Enduro One Stage 3 | 2 km | −224 m | Left natural on the back side, loamy, off-camber | ✓ |
| Jump Trail | 121 m | −2 m | Five-table line above the practice area | — |
| Enduro One Stage 6 | 1 km | −212 m | Natural, steep switchbacks, technical in places | — |
| Enduro 1 New Ending | 459 m | −51 m | Alternative to the link track | — |
| Unofficial Enduro | 1 km | −184 m | Unofficial, rooty, everything rollable | — |
| Uphill Flow | 3 km | +282 m | World's first e-bike uphill trail | — |
| X-Ride | 529 m | −48 m | Closed at the time of my visit | ✗ |
| Dual Slalom | 376 m | −43 m | Closed at the time of my visit | ✗ |
Lengths and vertical drops per Trailforks. The operator speaks of 16 official runs over around 20 km — Trailforks additionally lists unofficial and closed lines.
Flow Country Trail: The Classic Warm-Up
We started with the classic. The Flow Country Trail is super flowing, relatively long and genuinely a trail for the whole family — never steep, never dangerous, never extreme. Thanks to the smooth, hard surface it also works in poorer weather and on a hardtail. All the jumps can be rolled.
For warming up it's perfect: you find your rhythm, you can let off the brakes without it ever getting unpleasant, and up top you've got enough headspace left to tune in for the harder stuff.
Flow Country Trail II: The Surprise
The second flow trail is the newer line on the mountain — and it honestly surprised me. On Trailforks it's currently listed as green, and that's misleading.
Right at the start there are already some pretty tight turns. If you let off the brakes there it really gets going, even though the terrain isn't steep at all. And towards the end there's a proper jump line. Yes, you can roll all the tables — but those things are certainly four to five metres long. Anyone giving it the beans there will shoot clean out the other side.
My reading: blue at the very least, green doesn't do it justice. None of which changes the fact that somebody built something proper here. A very nice, modern trail — and at around four kilometres long enough that you feel it in your arms at the bottom.
Merida Timber Coaster: Timber with a History
You can see it from the lift on the right-hand side, and it's the direct descendant of the first Evil Eye from 1999. What makes it is the switching back and forth: fast wooden berms with jumps built into them, then very technical, blocky rock sections again. Out of some of the berms you jump straight out into the hillside — I'd never ridden anything like that before.
A great mix of rough enduro and playful North Shore features. Exactly my style, and together with the Evil Eye 2.0 my favourite trail in the park.
One tip: the first berm gets slippery when it's damp and has already caught out a fair few people. So treat the first run down with respect.
Evil Eye 2.0 / You Go First: The Reason You Come Back
This run is unique in Germany — created in collaboration with an international trail-builder crew. Skinny features at genuinely considerable height, narrow timber lines, drops.
Normally that's exactly the sort of thing that would have put me off. That I went at it at all I owe to a small episode on Enduro 1 (more on that below). And then it turned out to be the trail I had the most fun on — together with the Timber Coaster my highlight at the Geisskopf.
Honest about it: I needed several attempts just to ride it all the way through in one piece. Not only because of the difficulty, but because I kept unintentionally ending up on a different trail. More on that shortly.
Enduro 1 and the Business with the Skinny
A classic enduro run, not especially steep, with lots of small jumps and drops off rocks. If you let it run it gets nicely quick and you fly beautifully over the rock steps. Ride it slowly and it becomes hard work — this is a trail that rewards speed.
About halfway down there's a skinny feature. "Small" isn't really the word: very narrow, maybe 15 centimetres of surface, and with a few angles in it. I rode straight at it and fell off after a metre and a half.
That wouldn't let me rest. I went back at it several times until I'd worked out how to get round the corner without the rear wheel sliding off the log. At some point it stuck. Normally I'm not that patient — but with that thing I wanted to know.
And that's exactly what then gave me the motivation to have a go at the Evil Eye 2.0 in the first place. That's how this park works: one feature solved opens the door to the next.
Mallet-Trail: Where the Name Misleads
The Mallet runs under "freeride" — and when you hear freeride these days you think jump line. It's nothing of the sort.
The Mallet is more downhill: very blocky, rocky, demanding, to be ridden enduro-style. I rode it fairly often, because I took the wrong turn on the You Go First several times and ended up there — but also once deliberately, all the way through. It's graded red, perfectly rideable, but definitely rough. Ride it fast and you're effectively riding a downhill track.
Transformers: Short and Rooty
Also ridden several times. Lots of roots, rock gardens, demanding, clear enduro style. At a good 500 metres it's short, but it's not a trail you roll down while thinking about something else.
Jump Line: More Doable Than Feared
Before the Jump Line I was worried at first that the jumps would be too big. They're not. These are all doable jumps: cool tables, nicely shaped, plus a few berms. Relatively short, but if you've just ridden one of the rocky runs that finish higher up, you can simply tack it on at the end and pick up a few jumps. Well worth doing.
Downhill: Honestly Black
The only officially black run in the park — and I'll be honest: I rolled past most of the features.
There are a lot of jumps with gaps in there, and little run-out. That's not for me. A genuinely demanding downhill track that really goes off if you let it run — but the features are not entry level. You can roll the run through and still get something out of it; you just shouldn't kid yourself that you've ridden it.
If you want to take it on seriously: look at it first, go down slowly, then build speed. There's also loose rock lying on the track that will catch you cold if you don't know the line.
Secret Trail: The Hardest
The Secret Trail was once built for racing only and is now open to the public. Because of some bigger rock features the builders themselves grade it as hard — and I find that absolutely fair. Rocky, hard, uncompromising. On Trailforks it has the best rating in the park at ★4.8, and that's no accident.
Enduro 2: Pure Enduro in the Main Area
Enduro 2 is worth a run of its own: pure enduro that you can let run nice and fast. Proper fun — and it's still clearly part of the main area, so there's no pushing or pedalling off somewhere to get to it. At 2 kilometres and 234 metres of drop it's also one of the longer descents on the mountain.
The Back Side: Natural Trails Without an Audience
On the other side of the mountain there are three very natural enduro runs. I rode the red one — the Enduro One Stage 3.
The surface is a completely different thing: conifer forest floor, so relatively slippery, lots of off-camber, no end of root work. You have to like it. I like it a lot.
Up top there's also a nice viewpoint with a summit cross — worth a photo before you drop in.
How to get there: take the lift all the way to the top, then follow a walking path alongside Enduro 2 all the way down to the gravel road. From there take the next turn left, then the next right into the big technical climb through the forest.
Two notes. First: I was glad to have an e-bike — the approach from the top station is no joke. Second, and more important: there's nobody about here. The runs are technical in places, and something can happen. I rode alone, but would rather have had someone with me. If you're out on your own, make that a conscious decision.
Practice Area and Airbag
The practice area is one of the better ones I've seen. A field with skinnies and wooden features to practise on, a drop battery with genuinely varied drop sizes, a wallride, plus tables and a pump track. If you're starting out in mountain biking or want to work specifically on jumping and balance, this is exactly the right place — and you can build up through real gradations.
There's also an airbag now. It wasn't running during my visit — and honestly it would have been far too full-on for me anyway: a three-metre kicker with a good metre and a half more up to the landing on top of that. It normally runs Friday to Sunday; during the week you can ask at the bike shop. If you're nearer the beginning, be aware there's no smaller take-off.
Constructive Criticism: Which Way Now?
If, in typical German fashion, you go looking for something to complain about, it's the orientation. There are lots of variants within the individual trails, and some of them cross, so you suddenly find yourself on a different run without meaning to be. On the Evil Eye 2.0 I needed several attempts to ride it once from top to bottom in one piece, because I kept popping out somewhere else.
To be fair: that's also part of what makes this park. The trails don't get boring. Even the second, third and fourth time round you find new variants and new challenges. I've rarely experienced features built so nicely that I voluntarily pushed back up just to have another go.
My tip: give yourselves two days for the Geisskopf. It's worth it.
On Site: Pitch, Infrastructure, Community
Overnighting with the Campervan
The Geisskopf welcomes campers with a really well-thought-out infrastructure — and there's nothing to check into. On the way in your number plate is simply scanned, and you pay before you leave via QR code. No form, no reception, no opening hours to work around. Pleasantly straightforward.
The prices are entirely reasonable: €10 per night, and the parking is fair too. For that you get a power hook-up and a container cabin with showers and toilets — super clean and perfectly adequate. There's plenty of space, with shaded spots as well as sunny pitches for anyone who needs solar.
On my Monday there were maybe 10 to 20 campers on the site. And that's the real point: you meet people here straight away. It's a bike pitch, not an anonymous truck stop — everybody's there for the same reason, and you're in conversation accordingly quickly.
Service
Bike shop, rental, workshop and bike school are all right at the park.
Practical Info
Getting there — and what the detour really costs: Bischofsmais lies in the Bavarian Forest near Deggendorf, so a fair way east. For most people heading south out of northern Germany towards the Alps, the Geisskopf is not on the way. The standard route would be Nuremberg → Munich and on south: around 170 motorway kilometres.
With the detour it looks like this: Nuremberg → Deggendorf is roughly 180 km on the A3, plus about 25 km up to Bischofsmais. Heading back south you take the A92 from Deggendorf to Munich, around 134 km, plus the 25 km back down again. All in, that's about 365 km instead of 170 — so the detour costs you roughly 195 extra kilometres and about two hours of additional driving time.
That's worth budgeting for honestly. For half a day this detour isn't worth it, in my view. For two days it is — because what you get is a park you won't find like this in the Alps, plus a pitch for ten euros instead of alpine campsite prices.
If you're coming from the Czech Republic, on the other hand, you've got it easy: from Špičák it's under 30 minutes across the border. On that route the Geisskopf isn't a detour at all — it's practically on the way.
Who's it for? Beginners are very well served on Flow Country, Flow Country II and the practice area — the park is a good place to learn jumping and balance. Advanced riders will find more than enough in the Timber Coaster, Evil Eye 2.0, Secret Trail and Downhill. Anyone who likes natural trails shouldn't miss the back side.
Kit: Decent travel does you good, the park is rockier than its reputation. Full protection on the Downhill, Secret Trail and Evil Eye 2.0.
Gravity Card: The Geisskopf is a Gravity Card area. More on the Gravity Card and my tour →
Trailforks: MTB Zone Bikepark Geisskopf on Trailforks — map with current trail status.
My Setup
- Bike: Amflow PL e-MTB
- Travel: 170 mm, Öhlins RFX 38 / EXT Coil
- Tyres: Continental Kryptotal
- Accommodation: Campervan, pitch right at the park (€10/night)
More Trail Guides
These guides come out of my Gravity Card Explorer Tour 2025/26 — personal experience reports from a campervan perspective, focused on trails, pitches and what you really need to know.
| Area | Guide |
|---|---|
| Trail Park Klínovec | Trail Guide → |
| Bike Republic Sölden | Trail Guide → |
| Drei Länder Enduro Trails / Reschensee | Trail Guide → |
Verdict
The Geisskopf is the park that has surprised me most on this tour so far. Not because it's the biggest — it isn't — but because on this one hillside so many different riding sensations exist side by side. North Shore timber with a history, blocky rock gardens, a brand-new flowline, natural enduro trails on the back side without another soul for miles.
On top of that an infrastructure for campers that shows somebody here thought it through, and a pitch where you automatically end up in conversation in the evening. The planned half day became a full one plus an overnight stay — and next time it'll be two.
If you're heading towards the Alps and you've been in the Czech Republic: the detour isn't one. It's on the way.
Visited: 20 July 2026 — part of the Gravity Card Areas Explorer Tour.